Conquest

Conquest is an AMCF team match that combines duels and melees. It runs for four quarters, each following the same seven-round order.

4Quarters per match
7Rounds per quarter
3Duels per quarter
4Melees per quarter

One quarter, round by round

The sequence repeats in each quarter. There is a one-minute break between rounds.

  1. Round 1Duel
  2. Round 2Melee
  3. Round 3Melee
  4. Round 4Duel
  5. Round 5Melee
  6. Round 6Melee
  7. Round 7Duel

Duel: 60 seconds, one fighter per side.

Melee: Up to three minutes, with an earlier finish when the rules call the round.

How points are awarded

Duel

3 points

The winner receives three points. The loser receives none.

Melee

Fighters × rate

Count the fighters still standing at the end of the round and apply the rate for that team size.

Melee points for each fighter still standing
Team format Points per standing fighter
3v3 2 points
5v5 1 point
10v10 0.5 point
16v16 0.33 point

When officials call the melee

Only the winning team scores, based on its fighters still standing.

When the clock runs out

Both teams score for their fighters still standing.

Teams and season

A roster has no more than ten fighters, including dedicated duelists. Each team names a duelist for a quarter; that fighter cannot be swapped after the quarter begins.

Teams play in West, Central, or East. The top team in each region qualifies for the playoffs. The fourth place goes to a remaining team at the next-highest season score.

Confirm the rules and registration details for the current season with AMCF before competing.